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נושא: Modding Help

  1. #1
    Junior Member הסמל האישי שלUser
    תאריך הצטרפות
    Jul 2013
    מיקום
    Be'erSheba, Israel.
    גיל
    30
    הודעות
    5

    Modding Help

    Hey folks.
    I'm modding a specific campaign mission for my clan/group in which i want to include custom skinned vests and uniform.
    My main concern is that I don't want to force folks to go off to download any extra mod pbo files and instead hope to mount the 'modification' re-skins onto the mission pbo itself so they would download both the mission and the modifications for it in one go. This has essentially been going great as far as re skinning vehicles goes and I've also had luck with re-skinning the uniform the way i want and applying it by changing the soldier's 0 material with 'this setObjectTexture' - my problem comes over when trying to apply a custom texture to a vest because those are under the vehicle configurations.

    I've tried following stiltman's guide in which i basically just copied his suggested configuration and modifying the names and paths, but it doesn't seem to work.
    Heres what I did specifically:

    The custom uniform and vest textures are stored under a separate folder in the mission file:
    \images\soldier\U_idf_1_co.paa
    \images\soldier\V_idf_1_co.paa

    under my description.ext file which I understand is the configuration for the mission entirely I added the config suggested by stiltman, mine reads as follows:

    קוד:
    class CfgPatches {
    class example_vest_config {
    units[] = {};
    weapons[] = {};
    requiredVersion = 0.1;
    requiredAddons[] = {"A3_Characters_F_BLUFOR"};
    };
    };
    
    class cfgWeapons {
    class Vest_Base;
    class VestItem;
    
    class V_IDFVest_1 : Vest_Base {
    scope = 2;
    displayName = "IDF Vest";
    picture = "\A3\characters_f_Beta\Data\UI\icon_V__I_Vest_02_c a.paa";
    model = "\A3\Characters_F_Beta\INDEP\equip_ia_vest02";
    hiddenSelections[] = {"camo4"};
    hiddenSelectionsTextures[] = {"images\soldier\V_idf_1_co.paa"};
    
    class ItemInfo : VestItem {
    uniformModel = "\A3\Characters_F_Beta\INDEP\equip_ia_vest02";
    containerClass = "Supply50";
    mass = 20;
    armor = 5*0.5;
    passThrough = 0.7;
    hiddenSelections[] = {"camo4"};
    };
    };
    };

    Once I launch the game in the editor and also after creating a PBO and putting it on MPMissions and launching via the multiplayer host my soldier spawns with the uniform alright but not with the vest, it seems not to spawn in the inventory at all, which leads me to think something is wrong with my configuration?

    So here is my question, basically- what am I doing wrong here?

    Do I need to copy all the Independant vest textures?
    Did I type something wrong into the cfg fiels in my description.ext?
    Do I need to paste the configuration into a different file that isn't the description.ext?
    Is this impossible to impliment directly into the mission pbo?

    Any kind of help will be most welcome as I've not found anywhere that can explain this anywhere.
    Stiltman's tutorial was the only lead and it isn't very helpful to me simply because I haven't dealt with configurations before.
    Thanks for reading!

    edit:

    Also this is the init field for the soldier im testing applying the custom vest and uniform on:
    Spoiler:
    this setObjectTexture [0, "images\soldier\U_idf_1_co.paa"]; removevest this; this addvest "V_IDFVest_1"; removeheadgear this; this addheadgear "H_HelmetSpecB_blk"; removeallweapons this; this addweapon "arifle_TRG20_ACO_Flash_F"; this addmagazine ["30Rnd_556x45_Stanag",60];
    נערך לאחרונה על ידי GalZohar; 01/02/2014 בשעה 19:23.
    All men can see these tactics whereby I conquer,
    but what none can see is the strategy out of which victory is evolved.
    ~Sun Tzu

  2. #2
    AIL Webmaster הסמל האישי שלGalZohar
    תאריך הצטרפות
    Nov 2009
    הודעות
    769

    I'm not an expert with the configs, but you seem to be inheriting from vest_base, which probably does not contain the needed properties for a fully functioning vest, and you are not defining those properties yourself.

    Try look at the IDF mod configs for reference.

    http://forums.bistudio.com/showthrea...units-complete


    In any case, I'm not even sure you can add configs in description.ext like that. That might not work at all whatsoever. You'll have to ask someone who understands configs better, such as on the BI forums:
    http://forums.bistudio.com/forumdisp...-amp-Scripting



    Also, I strongly recommend using Play withSIX for automatic mod downloading, so you can have even things like the new IDF soldier model, IDF helmet models, and of course have everything configured and ready to go, without having to re-download it with every different mission you play or every time the mission is updated.

    See the "SIX" icon at the top of our forum for easy automatic installation of all mods using Play withSIX. Check out those files and just host them on your website after editing any data that needs to be edited:
    http://www.arma-il.info/files/arma-il.yml
    http://www.arma-il.info/files/config.yml

    This even allows you to have players automatically adjust their mod list as you require, automatically join the server and even automatically connect to your teamspeak. Very strongly recommended!
    נערך לאחרונה על ידי GalZohar; 01/02/2014 בשעה 19:26.
    You don't mess with the Zohar!

 

 

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